[quote="Realspace"][b][color=orange]Version: 0.2 (alpha)
Authors: Realspace & Killerog
[url=
http://xrebirth.nexusmods.com/mods/49/][img]
http://i.imgur.com/0cT9Kwu.png[/img][/url]
[url=
http://xrebirth.nexusmods.com/mods/49/] DOWNLOAD FROM NEXUS[/url]
PLEASE INSTALL ONE OF THE PHYSICS ADD-ON OTHERWISE THE MOD IS MUCH LIMITED IN PLAYABILITY. YOU CAN CHOOSE BETWEEN FULL OR ASSISTED NEWTONIAN PHYSICS FOR PLAYER'S SHIP. NPC ARE ALSO IMPROVED, SO THEIR GUNS, THEY ARE IMPROVED THE SAME IN BOTH PACKS, ONLY PLAYER'S SHIP CHANGES.
SOME PEOPLE ALSO NOTICED AS THE IMPROVED PERFORMANCE OF NPC SHIPS MAKES THEM MORE REACTIVE AND LETHAL, SUCH AS A BETTER AI PERFORMANCE.
Discussion is here:
http://forum.egosoft.com/viewtopic.php?t=353399
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[color=cyan]Consider this mod as an experiment, use at your risk: removing the lanes has side effects on AI for missions (as freighters do).
[b]EDIT (20/nov/2013): I added a BOOSTER ONLY optional file you can download, to improve booster but not eliminate highways. Follow the link above.
EDIT (22 nov) Added the Physics packs you can choose to have realistic inertial flight in the game
EDIT (24 nov) Solved the missing booster limit, now all trader ships use the booster for travelling[/b][/color]
Description of the mod:
Removes the Zone Highways (not the Superhighways) and increases booster's speed with virtual no shield drain, to be used for navigation among zones. You can also add the RS_Physics add-on which introduces 2 kind of inertial flight into the engines. It adds lot of realism and fun
[i]KNOWN ISSUES (none of these will break the game):
1) You have to restart the game, sorry. If somebody finds a solution either by editing the save file containing references to the highways or using a different approach that does not involve the editing of ../MAPS files, please INFORM ME!
2) [color=grey]Ships not having the boosters travel among the zones at very low speed, so taking forever: This slows down economy and make the escort missions boring. [/color]
THIS HAS BEEN FIXED IN 0.2 ALPHA. [/i]
3) Mission pathways, be it plot or others, are built on the layout of the highways. This just means that the mission beacon COULD point to the various exit/enter points of the now missing highways or that scripted attacking ships don't appear.
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To install, just decompress the content inside the "../extensions" folder of the game. If you don't have the folder, create it.
It has to be in the main directory of the game, where Rebirth.exe is
[color=lime]Please if you are interested in this feature help us by testing the mod. THIS MOD CAN NOT BE REMOVED WITHOUT STARTING A NEW GAME. SO I RECOMEND TO USE IT FOR ANOTHER GAME, KEEP YOUR SAVES SAFE. Thanks![/color]
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DEVELOPMENT
(update 22/nov):
1) At the moment I'm checking so to have ALL ships in the game use the boosters for long distances.
2) I'VE ADDED OTHER 2 OPTIONAL FILES YOU CAN USE IF YOU WANT TO EXPERIENCE REALISTIC FLIGHT PHYSICS IN REBIRTH. DUE TO THE LIMITATION OF THE ENGINE (UP TO NOW) THE FULL NEWTONIAN MODEL IS QUITE UNUSABLE SINCE IT IS NOT POSSIBLE TO USE THE STRAFING IN FULL NEWTONIAN. THE SECOND OPTION (ASSISTED) IS A COMPROMISE BETWEEN THE VANILLA PHYSICS AND THE FULL INERTIAL.
[color=orange](update 24 nov)
I have implemented the addition of boosters to all trade ships also the small ones. Now thanks to a script by Killerog that commands them to use booster I think we are near to a first full release. This means you can use the mod with the plot too.
Of course we need people to test, in particular during escort missions otherwise they are too slow and boring. For now it seems that only with a new game the thing works, I'm looking for a solution to make it work with a savegame. Mybe a script that reload all equipments of the ships saved in the savegame?
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FUTURE UPDATES
1) MAKE POSSIBLE ENTER/EXIT THE SUPER HIGHWAYS
This can make space even bigger, the player can find secret stations etc in the empty space but risks to get lost. Thanks to the new physics of the engine you can still travel the long distances to reach a planet even if you get lost. A system of beacons or satellites that can be deployed by the player is also to be implemented.[/quote]