7.0 new E ship stats?

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X4Starter
Posts: 54
Joined: Thu, 30. Jun 22, 01:00

7.0 new E ship stats?

Post by X4Starter » Thu, 25. Apr 24, 14:55

Roguey's site isn't updated yet for side-by-side comparison, and I won't have time to dive into the game for awhile and check, but how do the new e variants compare to the legacy versions?

xant
Posts: 872
Joined: Sat, 21. Feb 04, 15:15
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Re: 7.0 new E ship stats?

Post by xant » Thu, 25. Apr 24, 15:06

There is another site for that kind of comparison/information, one that is even better than Roguey I think: https://www.qsna.eu/x4/ships

Zloth2
Posts: 473
Joined: Sat, 7. Jul 18, 17:16
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Re: 7.0 new E ship stats?

Post by Zloth2 » Thu, 25. Apr 24, 16:57

The change in how L ships travel is going to matter, too. The Donia is a very fast miner (with an engine mod, it can hit 10km/s) but, in practice, it never gets close to that top speed. It will accelerate toward its destination, stop about halfway along, make a minor course correction, and then kick the travel drive in again. That doesn't give it time to accelerate to max speed. With the new system, it should point right at its destination immediately and travel the entire distance.

So, it isn't just the E ships you need to re-think. It's also any ship where long range travel is important.
"If you can't take a little bloody nose, maybe you ought to go back home
and crawl under your bed. It's not safe out here! It's wondrous, with
treasures to satiate desires both subtle and gross, but it's not for the
timid." ---- Q

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