More interesting terraforming missions?

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MarcusX3
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Joined: Sun, 26. Nov 06, 22:09
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More interesting terraforming missions?

Post by MarcusX3 » Mon, 4. Dec 23, 02:04

Has anyone made a mod to extend the number of terraforming targets ie: some extreme worlds, Such as Cracked moon, Fungal spore infestations, Machine AGi outbreak, old world tech salvage... some ideas, Segaris pioneers find a lost old world super ship mo embedded in the permafrost and need your technology to excavate it. later you discover it's actually a x0 xenon mothership. handle with care. "The duke", having trawated multiple attempts on his life has asked you personally to finally bring his dream into action... the reforming of his lost HQ. In a certain location. you know it is huge and contains many secrets and lost technology. Riptike Rakers have contacted you with an wholly impossible task. a ice moon came too close to Tidebreaks Star and due to thermal shock, cracked it's crust and boron, segaris and terran scientist have thought they could use a very large version of the condensate shield to make a home even in this inhospitable place. The moon is currently sitting in a precarious elliptical orbit, to normalize it you need to move it into a proper orbit, and build a large shield for it's surface using northrivers stolen blueprints. Fugal spores have spread out of control...this runaway thermal world was once home to teaming life but something went horribly wrong with the past terraforming project.. now monstrous sentient mushrooms are infecting people and it's spreading outside the local system. The terran authorities are issuing a shoot to kill order on any ship with infections. just spitballing some ideas for someone to take up..
'Endless money forms the sinews of war' cicero

magitsu
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Joined: Wed, 12. Dec 18, 21:59
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Re: More interesting terraforming missions?

Post by magitsu » Tue, 12. Dec 23, 23:28

There doesn't seem to be any in steam workshop or nexus with search term terraform / terraforming.

These would do only the easiest part (in lore justification why there would be terraforming in a given place), which wouldn't make terraforming any more interesting. It's a boring system of piling up excessive amount of resources, where only a few of the milestones give meaningful results. For example the crew leveling, and the one which pacifies SCA.

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Tisoonours
Posts: 61
Joined: Mon, 3. Jul 06, 07:56
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Re: More interesting terraforming missions?

Post by Tisoonours » Fri, 5. Apr 24, 03:19

Hi.

It's too bad there is not more terraforming projects IG, or at least any mod adding new ones.
While it might not be the most fun activity, the feeling to shape the universe and have a bit more beautiful/lively planets is quite unique. And I'm pretty sure there is the possibility via modding to make it less tedious and/or more rewarding.

When looking at the new 7.0 sectors, several planets are suitable for terraforming projects, but likely will never be :(
Amicalement Tisoonours

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