doubleshadow's DBOX2 (1.11)

The place to discuss scripting and game modifications for X³: Reunion.

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xTemon
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x3tc

Post by xTemon » Sun, 10. Feb 08, 07:24

:oops:

boy do i feel like an idiot.. :lol: or i would if that was possible over something like this :P

when you open Maxscript and see the DBOX2 listing in the scrolldown menu; don't just click on it.. click on it and mouse over DBOX2 in the drop menu and click on it again.. works; trust me :D
:headbang: Microsoft

Robert Lechner
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x3

Post by Robert Lechner » Tue, 12. Feb 08, 17:22

Hallo,
I am using DBOX2 1.9 and I tried to export my ship from max 9, although
I know that DBOX2 is not compatibel to max 9 :( .
The .bod file contains only this:
/# Exported with dbox2 1.9 from Falcon-2V.max at 12.02.2008 14:10:32

MATERIAL6: 0; 0;

DBOX wrote this:
--Unbekannte Eigenschaft: "diffuseMapEnable" in Material #62:Standard

I hope, I could help to make DBOX compatibel to max 9
and that you can help me to export my ship, please

X420TokeAlot
Posts: 52
Joined: Sun, 10. Dec 06, 03:56

Post by X420TokeAlot » Wed, 2. Apr 08, 05:58

okay sorry if this has come up before.....

had a bit to drink but i don't think thats the problem but i have been using the dbox for a bit but had to reinstall some stuff after some system problems.

my problem is that when i go to import anything into autodesk 3ds max 9 i get an error..

the error is

DBOX2> Loading scene file "D:\x3unpacked\objects\ships\argon\argon_M3.bod"
DBOX2> Error - line: 5, col: 1: Expected version specification
DBOX2> scene: loaded 0 path(s)
DBOX2> file loaded with errors

i'm pretty sure i decompiled the files properly but and reinstalled everything and still cant figure out why dobx wont import.. no problems before untill reinstalling

any help would be appreciated...

MadArkael
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Post by MadArkael » Wed, 2. Apr 08, 10:26

X420TokeAlot wrote:okay sorry if this has come up before.....

had a bit to drink but i don't think thats the problem but i have been using the dbox for a bit but had to reinstall some stuff after some system problems.

my problem is that when i go to import anything into autodesk 3ds max 9 i get an error..

the error is

DBOX2> Loading scene file "D:\x3unpacked\objects\ships\argon\argon_M3.bod"
DBOX2> Error - line: 5, col: 1: Expected version specification
DBOX2> scene: loaded 0 path(s)
DBOX2> file loaded with errors

i'm pretty sure i decompiled the files properly but and reinstalled everything and still cant figure out why dobx wont import.. no problems before untill reinstalling

any help would be appreciated...
I also get the error where it says Unexpected Here: Ver
I've been editing the 00749 bod file quite a bit and made an excel program that spat out Rotational Axis as well as the rotation/traspositional values based on sector coordinates within the bod file (-25616; 5215; 8459 IE) However I my math just wont accept every possible sector coordinate. So i grew tired of this and tried out your DBOX program. I haven't been able to mod anything as of yet.

Also I'm using Max 2008 Thanks in advance.

MadArk

MadArkael
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Post by MadArkael » Wed, 2. Apr 08, 10:53

@ 420

Try loading the bod file as a scene. DBOX looks for a version specification when importing a scene.

Apollo911
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Post by Apollo911 » Wed, 2. Apr 08, 14:54

Dbox doesn't work 100% with Max 2008. When I was using the 2008 demo, all texture co-ords were lost when importing/exporting from 2008.

Anyway, you are importing argon_m3 which is a body file, not a scene, however you have specified in dbox that it is a scene, hence "scene: loaded 0 path(s) ". Change it to body and it will import, but as said above, Max 2008 has problems with textures and dbox.
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From the darkness you must fall
Starting to mod? Watch my ship importing tutorial here here!

X420TokeAlot
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Post by X420TokeAlot » Wed, 2. Apr 08, 16:51

thats what im trying to load.

i have no problems importing the bodies but i get errors for importing the scene files.

had no problems before last night everything worked great

edit.. never mind was loading the wrong scene file after all.
everything works properly

thank for the help

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Krewzur
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Post by Krewzur » Thu, 22. Jan 09, 20:24

ok, how long does it actually take to load up something like an X3:TC capital ship?

I've been trying to load the Terran M1 and after about 10mins of nothing i restarted the program.

I'm just trying to load the actual model, i don't care about the textures, etc.
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Fus
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Post by Fus » Fri, 23. Jan 09, 18:06

amurph0, just for you I used DBOX to load an Argon TL from X3:R not TC

It took 1min 20 secs.

Which means nothing because I haven't posted my PC specs ..and neither have you :)

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Krewzur
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Post by Krewzur » Fri, 23. Jan 09, 18:14

Fus wrote:amurph0, just for you I used DBOX to load an Argon TL from X3:R not TC

It took 1min 20 secs.

Which means nothing because I haven't posted my PC specs ..and neither have you :)
Well your loading a mammoth, i'm was trying to load the osaka or the tokyo or whatever it's called. Which i think has a lot more polygons and whatnot.

I'm not gonna put up a giant DxDiag, so i'm just gonna say this:

Processor: 2.8Ghz Celeron
Graphics: 512MB Ati HD 2600
Memory: 1.5 GB DDR RAM

I know it's crap, but i'm gonna upgrade the next chance i get.

I'm sure it just takes ages, because i tried the Cutlass and that loaded in about 30sec's. And loading the Terran M1 seem's to be putting it through the same process...... just slower.
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Fus
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Post by Fus » Thu, 29. Jan 09, 11:38

You might be disappointed when it does load, I wonder what sort of performance you'll get if you try to rotate it in perspective view ?

Or is it a case of simply wanting the textures ?

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Aken_Bosch
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Post by Aken_Bosch » Fri, 13. Feb 09, 21:59

Sorry for the little bump, but that's driving me pretty mad :)

Did someone of you ever get an error like "DBOX2 has not been initialized - Cannot start"?

Never had this one before...I'm afraid it may have something to do with Max 2009...worked perfectly on my "old" Max 9, which however doesn't work with Vista :( ...any suggestions?

MightyOdin
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Post by MightyOdin » Sat, 14. Feb 09, 03:19

amurph0 wrote:ok, how long does it actually take to load up something like an X3:TC capital ship?

I've been trying to load the Terran M1 and after about 10mins of nothing i restarted the program.

I'm just trying to load the actual model, i don't care about the textures, etc.
Try and increase the import memory that helps in general if it loaded slowly.
Aken_Bosch wrote:Sorry for the little bump, but that's driving me pretty mad

Did someone of you ever get an error like "DBOX2 has not been initialized - Cannot start"?

Never had this one before...I'm afraid it may have something to do with Max 2009...worked perfectly on my "old" Max 9, which however doesn't work with Vista ...any suggestions?
I’m not entirely sure if DBOX2 is compatible with Max-2009, but if it is make sure it is correctly installed and check if it actually is correctly installed.
I have encountered that in some case installing things that is for other versions strange things happens.
But I can’t see that it shall not work with Max-2009

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Aken_Bosch
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Post by Aken_Bosch » Sun, 15. Feb 09, 12:08

Thanks for the answer MightyOdin ;)...don't know why, but effectively the installer didn't extract all the request files as it did on my previous Max version...quite strange...but anyway, as already said before the plug-in is screwed up even in Max 2009, all UV coords are messed up, no way to come up with some good renders out of this anymore :cry: ...

I'm afraid I'll have to revert and set up a new XP partition :roll: ...

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Duxedo
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Post by Duxedo » Sat, 4. Apr 09, 13:30

install sp2 for max9 and feel free to use it on vista=)
http://usa.autodesk.com/adsk/servlet/ps ... ID=9241178

mikik
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Joined: Sun, 22. Feb 09, 18:35

Post by mikik » Wed, 13. May 09, 18:44

when im trying to install the x3 mod manager I get this error message:

zlib1 library or c runtime library is missing. they can be downloaded from:
www.doubleshadow.wz.cz

do you want to download and install them now

so i click yes and then get this error message:

Error downloading "msvcr and zlib1 rutime" from x2e_runtime:
resolving hostname

can someone help me please

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s9ilent
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Post by s9ilent » Wed, 10. Jun 09, 09:33

I dont suppose any one has a copy of the 1.8 patch? The links are down on doubleshadow's page.

Destro Ace 1
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Can't get any modding tools?!

Post by Destro Ace 1 » Thu, 11. Jun 09, 19:52

I'm trying to download DOBX2 and some other modding tools, but the X Universe site is gone! And the only other one is the Czech site, but I'm worried that downloading it from there may cause some language problems on my computer. Will the tools appear in English if I download them from a foreign server?

jlehtone
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Re: Can't get any modding tools?!

Post by jlehtone » Fri, 12. Jun 09, 08:20

Destro Ace 1 wrote:I'm trying to download DOBX2 ...
Then, by Forum Rule No 12, you ask in its thread. Merged.

Why would doubleshadow make a separate Czech version of any program? It is the same program package.

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JaySuS
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Post by JaySuS » Sat, 28. Nov 09, 15:04

everytime i try to open an exported scene, wether it be a vanilla one or a custom one, i end up with the following error message when i try to open the scene in the x3 editors 3d viewer:

Code: Select all

error opening file c:\blabla

interface function openfile of plugin 3dviewer (ds.x3e.threedeeviewer.mainwindow) [3dviewer.plugin] threw exception system.nullreferenceexception:

object reference not set to an instant of an object.
i do not get this message if i delete all objects from my scene (cockpits, engine emitter, turrets, etc) except the main shipbody

im tried both 3dmax8 and 2010 with dbox2 1.10 and 1.9

does anyone have an idea what the problem may be?

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