The place to discuss scripting and game modifications for X³: Reunion.
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Stevio
- Posts: 2271
- Joined: Sat, 4. Jun 05, 10:36
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by Stevio » Mon, 30. Jan 06, 20:22
Script Name: Shipyard
Version: V2.00
Author: Stevio
Released: 30/01/2006
Last Updated: 23/08/2006
- [AL Plugin] Steviocorp© :: Shipyard
This AL Plugin Randomly adds 2 Shipyards to a Races Sectors Owned By the company Steviocorp© but franchised to each Race/Faction {Argon, Boron, Paranid, Split, Teladi, Pirate, Yaki}.
The Shipyard Department of Steviocorp© sells Ships of all Classes (from its franchised race), from Scout ships to Destroyers!
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Other Scripts: Here
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Script Package:
[ external image ]
Installing:
You need Cycrows Script Installer from
Here to install this script
Code: Select all
»» V2.00 - 23/08/2006
• Added a shipyard for all main 5 races, Pirate and yaki
• Now AL Plugin
»» V1.11b - 30/05/2006
• Re-packaged Missing files
»» V1.11 - 22/02/2006
• Removed Destruct Hotkey for blowing up old stations
»» V1.10 - 10/02/2006
• added setup script so the Shipyard is placed automatically when you load
»» V1.00 - 30/01/2006
• Shipyard in Cloudbase South West, owner Argon
• Includes All Ships
credit to all who helped
• Nuclear_eclipse
• dioltas as dia
• the cuban nightmare
Blah Blah Blah
My Other Related Scripts
Stevio Combat Fabs
Stevio Weapons Dealer
cheers
stevio[/list]
Last edited by
Stevio on Fri, 1. Jun 07, 00:14, edited 42 times in total.
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Dioltas As Dia
- Posts: 584
- Joined: Fri, 9. Dec 05, 22:28
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by Dioltas As Dia » Mon, 30. Jan 06, 20:29
some of those pirate ships are bugged.
I think its the Mobile Pirate Station that cant dock anywhere (not even shipyards). You should check out some of the ships you cant normally obtain for "useability".
Just a thought tho
you could always just leave it
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Stevio
- Posts: 2271
- Joined: Sat, 4. Jun 05, 10:36
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by Stevio » Mon, 30. Jan 06, 20:32
Dioltas As Dia wrote:some of those pirate ships are bugged.
I think its the Mobile Pirate Station that cant dock anywhere (not even shipyards). You should check out some of the ships you cant normally obtain for "useability".
Just a thought tho
you could always just leave it
i know there bugged
but there only 5mill so they are good for hauling capped ships or ware from battles or an ECell supply ship.
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DIGSIN
- Posts: 538
- Joined: Fri, 28. Oct 05, 12:37
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by DIGSIN » Mon, 30. Jan 06, 20:39
stevio
Is it not possible to make it a player owned shipyard?
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Stevio
- Posts: 2271
- Joined: Sat, 4. Jun 05, 10:36
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by Stevio » Mon, 30. Jan 06, 20:45
yes but i think it won't store the ships placed into it by the script
you can try
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A dJ
- Posts: 236
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by A dJ » Mon, 30. Jan 06, 20:50
Hmm sneaky v1.01 -> v1.00
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Stevio
- Posts: 2271
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by Stevio » Mon, 30. Jan 06, 20:52
sorry about that but because i didn't release the first V1.00 i thought it was rediculous to give it the V1.01 stamp
so i changed it back
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Puruco
- Posts: 527
- Joined: Tue, 6. Dec 05, 00:09
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by Puruco » Thu, 2. Feb 06, 03:42
Hi Stevio: I install the script but no shipyard or equipment dock appears?????? I install it with the Cycrow script installer. Also they appear in the script editor.
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Stevio
- Posts: 2271
- Joined: Sat, 4. Jun 05, 10:36
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by Stevio » Thu, 2. Feb 06, 11:42
i have a hunch to the reason this is happening.
is it just this script
or combat fabs and weapons dealer aswell?
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Puruco
- Posts: 527
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by Puruco » Thu, 2. Feb 06, 14:59
stevio wrote:i have a hunch to the reason this is happening.
is it just this script
or combat fabs and weapons dealer aswell?
In my case I only use the shipyard and weapon dealer script.
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Stevio
- Posts: 2271
- Joined: Sat, 4. Jun 05, 10:36
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by Stevio » Thu, 2. Feb 06, 15:20
try executing the script like this:
-> scroll down to the scripts "Stevio.shipyard" / "Stevio.weaponsdealer"
-> press "r"
-> select "null"
do that for both scripts i think i only executed the Betas, before uploading the new versions.
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Puruco
- Posts: 527
- Joined: Tue, 6. Dec 05, 00:09
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by Puruco » Thu, 2. Feb 06, 15:35
stevio wrote:try executing the script like this:
-> scroll down to the scripts "Stevio.shipyard" / "Stevio.weaponsdealer"
-> press "r"
-> select "null"
do that for both scripts i think i only executed the Betas, before uploading the new versions.
Ok, I will try that when arrived to my home tonite. One question when I re-run the script do I have to save the game and restart again?
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Stevio
- Posts: 2271
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by Stevio » Thu, 2. Feb 06, 15:43
no the station will appear at the set coordinates
although i wouldn't execute the weapons dealer yet unless you have LV's cheat scripts.
as i am working on the new version of the weapons dealer script. i am trying to get the station to actually produce the products. at the moment it just stores the added ones.
you'll need the destroy command from LV's cheat script to get rid of the old EQ dock (i think)
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Puruco
- Posts: 527
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by Puruco » Thu, 2. Feb 06, 15:51
stevio wrote:no the station will appear at the set coordinates
although i wouldn't execute the weapons dealer yet unless you have LV's cheat scripts.
as i am working on the new version of the weapons dealer script. i am trying to get the station to actually produce the products. at the moment it just stores the added ones.
you'll need the destroy command from LV's cheat script to get rid of the old EQ dock (i think)
Ok, you said that I have to destry the old EQ but if I erase the sript from Cycrow installer don't do the same thing?
As you are working in a new version for EQ your sugestion is that better wait for the new version?
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Stevio
- Posts: 2271
- Joined: Sat, 4. Jun 05, 10:36
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by Stevio » Thu, 2. Feb 06, 16:03
when you remove scripts either by Script installer or by deleting scripts.
it only removes the files and stops them from continuing its job
it does not remove any ships, stations, or ware created by the script.
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Puruco
- Posts: 527
- Joined: Tue, 6. Dec 05, 00:09
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by Puruco » Thu, 2. Feb 06, 16:15
stevio wrote:when you remove scripts either by Script installer or by deleting scripts.
it only removes the files and stops them from continuing its job
it does not remove any ships, stations, or ware created by the script.
Sorry your rigth
And about the sugestion?
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Cycrow
- Moderator (Script&Mod)
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by Cycrow » Thu, 2. Feb 06, 16:20
yeah the installer cant change anything in the game itself, to do that, its best to have an uninstall script that can remove any objects in the game.
i might add support for uninstallation scripts, but i will have to fidn the best way to go about it first
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Stevio
- Posts: 2271
- Joined: Sat, 4. Jun 05, 10:36
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by Stevio » Thu, 2. Feb 06, 17:06
Puruco wrote:stevio wrote:when you remove scripts either by Script installer or by deleting scripts.
it only removes the files and stops them from continuing its job
it does not remove any ships, stations, or ware created by the script.
Sorry your rigth
And about the sugestion?
thanks to Cycrow for clearing that up.
my suggestion "wait until the new version of Weapons dealer script"
is because the new version will create a new EQ dock.
i suppose i could change the coordinates for the new one but you still won't want the old EQ dock to be sitting there not being used.
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Puruco
- Posts: 527
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by Puruco » Thu, 2. Feb 06, 18:37
Ok, Stevio I will wait until the new version of weapon dealer. How long you think the new version will take?