[AL Plugin] Stevio Shipyard :: V2.00 :: 23/08/2006
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Thats the idea
each race has a shipyard with all their ships
i don't think it is necessary to have the shipyard that sells stations devided so they sell only stations according to race.
your quite welcome to do it but i think it will be easier and less fustrating to have several shipyards with all the stations available to buy
each race has a shipyard with all their ships
i don't think it is necessary to have the shipyard that sells stations devided so they sell only stations according to race.
your quite welcome to do it but i think it will be easier and less fustrating to have several shipyards with all the stations available to buy
Well, the only reason I wouldn't have ONE yard with all the stations from every race, it doesn't seem to differentiate between an Argon crystal fab, and a Boron crystal fab, as they're all listed as "Crystal Fab M" in the list with no notation of which race.
Unless there's a way to get them identified as their respective race, I thought a separate shipyard would be the way to go.
I understand your thought tho, adding one yard with all that race's ships/stations would be less work than two stations.
Unless there's a way to get them identified as their respective race, I thought a separate shipyard would be the way to go.
I understand your thought tho, adding one yard with all that race's ships/stations would be less work than two stations.
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A slight problem
The unknow carrier in the ship yard we cant dock any ships on it please advise and I have tried all methods of docking.
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- Posts: 23
- Joined: Thu, 19. Feb 04, 11:57
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- Posts: 23
- Joined: Thu, 19. Feb 04, 11:57
Yeah the odin you can dock on but the unkown equivelent in your shipyard it doesent the differance being the weapons are slightly different on yours and its a lot cheaper to buy. to dock m6, TS, you need the dbc which isent a problem. I was just wondering if there was a way to fix the docking of M3, M4 & M5 on the unknown in your shipyard was all.
the odin in the shipyard is the original X³ odin, unless the mod uses that same slot it is not the same odin
you can change it though, (edit the script)
scroll down to the 'append unkown ship to array shiplist' in the section full of M1 names should be after colosus, shark etc.
highlight the ship name 'Unkown ship' and press enter go down to 'select ship type
and select odin which i would imagine DD has named his modded version of the odin
that should sort it out
you can change it though, (edit the script)
scroll down to the 'append unkown ship to array shiplist' in the section full of M1 names should be after colosus, shark etc.
highlight the ship name 'Unkown ship' and press enter go down to 'select ship type
and select odin which i would imagine DD has named his modded version of the odin
that should sort it out
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Yup, Argon Protector of the Fed can get access to a Python, regardless of yr rep with the Split.
The Shipyard is great for ordering up all those non-Argon TS's and TP's that you'd otherwise have to travel the galaxy for...what a welcome convenience.
With the TerraCorps Pilot script, I've bought about a dozen RaijinM5's and RaijinIntM4's to train my new and newish pilots up on...Those Raijins are really fabulous!
Now I personally pilot a TruelightSeeker M6 purchased from the shipyard, armed with Khaak 4x Beta and 2x Gamma Kyons from the Stevio Weapons Dealer. Makes me feel a little guilty....but not too much. Thanks again Stevio!
The Shipyard is great for ordering up all those non-Argon TS's and TP's that you'd otherwise have to travel the galaxy for...what a welcome convenience.
With the TerraCorps Pilot script, I've bought about a dozen RaijinM5's and RaijinIntM4's to train my new and newish pilots up on...Those Raijins are really fabulous!
Now I personally pilot a TruelightSeeker M6 purchased from the shipyard, armed with Khaak 4x Beta and 2x Gamma Kyons from the Stevio Weapons Dealer. Makes me feel a little guilty....but not too much. Thanks again Stevio!
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With Stevio's Shipyard, can the Argon rep required be changed for each ship type?
If so, it might be a good idea, in terms of game balancing issues, to make each non-Argon ship type require 1 rank-level higher than it would normally require. And even make Yaki fighters and the Truelight M6 require a rank 2 above the normal to acquire shiptypes of that class...Then the Truelight and Yaki ships'd be desserts instead of meat'n'potatoes.
If so, it might be a good idea, in terms of game balancing issues, to make each non-Argon ship type require 1 rank-level higher than it would normally require. And even make Yaki fighters and the Truelight M6 require a rank 2 above the normal to acquire shiptypes of that class...Then the Truelight and Yaki ships'd be desserts instead of meat'n'potatoes.
yes it can but i am changing the script so that each race will have a Shipyard near 2 of their Core sectors (E.g. Argon Prime and Omicron Lyrae)Hieronymos wrote:With Stevio's Shipyard, can the Argon rep required be changed for each ship type?
• The Argon SY will have all the Argon Ships for sale.
• The Boron SY will have all the Boron Ships for sale.
• The Paranid SY will have all the Paranid Ships for sale.
• The Split SY will have all the Split Ships for sale.
• The Teladi SY will have all the Teladi Ships for sale.
• (after some rep testing )The Goner SY will have all the Goner Ships for sale.
• The Hidden SY will have all the Specialist Ships for sale (E.g. Xenon, Kha'ak, Terran etc.)
• (after some rep testing ) The Pirate SY will have all the Pirate Ships for sale (including yaki).
• (after some rep testing ) The Yaki SY will have all the Yaki Ships for sale.
i will also do the same with the Weapons dealer / Combat fabs scripts eventually
Cheers
stevio
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Where will you put the Yaki and Pirate yards? ...and will they respawn if destroyed by Xenon/Khaak invasions?
If you do race-specific Stevio Weapons Dealers, you might want to also limit weapons types by race somewhat. I.e., no PSG's at Split or Argon dealers--but everything at the pirate's.
Also: you might want to put the eventual products all in one script, or at least in a 'Stevio Facilities Pack'.
If you do race-specific Stevio Weapons Dealers, you might want to also limit weapons types by race somewhat. I.e., no PSG's at Split or Argon dealers--but everything at the pirate's.
Also: you might want to put the eventual products all in one script, or at least in a 'Stevio Facilities Pack'.
yaki SY in yaki sector 'orcacokes storm' pirate SY i haven't chosen that yet probably 'Maelstrom' and 'bala gis joy'
weapons dealer will be as you said "race dependant" although the pirates would only have ID's, MD's, AHEPT's, APAC's and AIRE's IMO
Already planned the multi script package but am still doing shipyard scripts. (just over half way, could be ready tomorrow )
cheers
stevio
weapons dealer will be as you said "race dependant" although the pirates would only have ID's, MD's, AHEPT's, APAC's and AIRE's IMO
Already planned the multi script package but am still doing shipyard scripts. (just over half way, could be ready tomorrow )
cheers
stevio
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It would seem realistic for the Pirates/Yaki to have access to a somewhat wider range of both ship-types and ship components--black market and all. Maybe not the whole shop, but a wider selection than available to a House Military.
Is it possible to combine the Ship 'yard with the Fabs 'yard, like a regular race 'yard (that sells both)? Or even have Pirates/Yaki yards able to sell a limited amount of basic, mostly Teladi, Factories/Fabs, like BlissPalace, SQUASH mines, etc.?
Also, would it be possible to have a pirate (and or maybe a Teladi--they'll sell anything if the price is right) 'yard like the player-ownable shipyard in the DDRS mod--that can "digest" any ship "fed" into it to produce: a) Ship Blueprints for that ship, and b) "Ship Ingredients" equal to build a ship of same class...???? This is one of the absolute coooolllest concepts in that mod--your own shipbuilding facility capable of building any ship in the game, assuming you've got blueprints and sufficient time + materials for it.
Is it possible to combine the Ship 'yard with the Fabs 'yard, like a regular race 'yard (that sells both)? Or even have Pirates/Yaki yards able to sell a limited amount of basic, mostly Teladi, Factories/Fabs, like BlissPalace, SQUASH mines, etc.?
Also, would it be possible to have a pirate (and or maybe a Teladi--they'll sell anything if the price is right) 'yard like the player-ownable shipyard in the DDRS mod--that can "digest" any ship "fed" into it to produce: a) Ship Blueprints for that ship, and b) "Ship Ingredients" equal to build a ship of same class...???? This is one of the absolute coooolllest concepts in that mod--your own shipbuilding facility capable of building any ship in the game, assuming you've got blueprints and sufficient time + materials for it.