[AL Plugin] Stevio Shipyard :: V2.00 :: 23/08/2006

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Stevio
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Post by Stevio » Fri, 17. Mar 06, 14:54

Thats the idea :wink:

each race has a shipyard with all their ships

i don't think it is necessary to have the shipyard that sells stations devided so they sell only stations according to race.

your quite welcome to do it but i think it will be easier and less fustrating to have several shipyards with all the stations available to buy :wink:

fud
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Post by fud » Fri, 17. Mar 06, 15:02

Well, the only reason I wouldn't have ONE yard with all the stations from every race, it doesn't seem to differentiate between an Argon crystal fab, and a Boron crystal fab, as they're all listed as "Crystal Fab M" in the list with no notation of which race.


Unless there's a way to get them identified as their respective race, I thought a separate shipyard would be the way to go.


I understand your thought tho, adding one yard with all that race's ships/stations would be less work than two stations. :)

AlphaCentauri
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A slight problem

Post by AlphaCentauri » Tue, 21. Mar 06, 20:30

The unknow carrier in the ship yard we cant dock any ships on it please advise and I have tried all methods of docking.

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Stevio
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Post by Stevio » Tue, 21. Mar 06, 20:37

the M7 mod fixes the docking with the Odin :wink:

AlphaCentauri
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Post by AlphaCentauri » Wed, 22. Mar 06, 01:08

you cant run both the m7 mod with ddrs mod or can you ?? is there any way i can incorperate the docking fix in the other mod? i love your mods they are excellent :)

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Stevio
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Post by Stevio » Wed, 22. Mar 06, 10:21

the M7 and DDRS mods cannot be used together, however i thought the DDRS mod fixed the odin docking aswell :?

if it is supposed to you should report it :roll:


cheers

stevio

AlphaCentauri
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Post by AlphaCentauri » Wed, 22. Mar 06, 11:54

Yeah the odin you can dock on but the unkown equivelent in your shipyard it doesent the differance being the weapons are slightly different on yours and its a lot cheaper to buy. to dock m6, TS, you need the dbc which isent a problem. I was just wondering if there was a way to fix the docking of M3, M4 & M5 on the unknown in your shipyard was all.

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Stevio
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Post by Stevio » Wed, 22. Mar 06, 12:16

the odin in the shipyard is the original X³ odin, unless the mod uses that same slot it is not the same odin :wink:

you can change it though, (edit the script)

scroll down to the 'append unkown ship to array shiplist' in the section full of M1 names should be after colosus, shark etc.

highlight the ship name 'Unkown ship' and press enter go down to 'select ship type

and select odin which i would imagine DD has named his modded version of the odin


that should sort it out

AlphaCentauri
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Post by AlphaCentauri » Wed, 22. Mar 06, 12:32

cheers will give it a try :)

fud
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Post by fud » Thu, 23. Mar 06, 21:54

Dunno if it's been noted, but last night I noted that getting to Protector of the Fed with the Argon allows you to buy ANY capital ships at the yard, of any race.

*I* think that's cool. :D

Hieronymos
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Post by Hieronymos » Wed, 29. Mar 06, 04:05

Yup, Argon Protector of the Fed can get access to a Python, regardless of yr rep with the Split.
The Shipyard is great for ordering up all those non-Argon TS's and TP's that you'd otherwise have to travel the galaxy for...what a welcome convenience.

With the TerraCorps Pilot script, I've bought about a dozen RaijinM5's and RaijinIntM4's to train my new and newish pilots up on...Those Raijins are really fabulous!

Now I personally pilot a TruelightSeeker M6 purchased from the shipyard, armed with Khaak 4x Beta and 2x Gamma Kyons from the Stevio Weapons Dealer. Makes me feel a little guilty....but not too much. Thanks again Stevio!

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Stevio
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Post by Stevio » Wed, 29. Mar 06, 10:18

yeah all the stations in my scripts are owned by the argon so your argon noteriety is all you need .... although this will change ...... eventually :wink:


cheers

stevio

fud
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Post by fud » Wed, 29. Mar 06, 15:16

Haha. I was thinking about making separate "Super SYs" for each race actually. I looked at the script and started playing with it. I can now add shipyards to the universe. :)

It's starting to get fun now. :P

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Stevio
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Post by Stevio » Wed, 29. Mar 06, 15:39

that is the plan fud :wink:

but what with the M7 mod i am a bit swamped.

eventually i will get round to finishing it when i have some spare time :P

i will try and get some of it done by tonight :wink:

fud
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Post by fud » Wed, 29. Mar 06, 15:43

Couple small changes: the weaponms dealer and SY are now 10km from each other in the NE corner of CBSW. It was a minor change, as I was trying to see how things worked.

Your combat fabs SY is in CBSE selling XL-sized fabs. :P

Hieronymos
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Post by Hieronymos » Thu, 30. Mar 06, 02:26

With Stevio's Shipyard, can the Argon rep required be changed for each ship type?

If so, it might be a good idea, in terms of game balancing issues, to make each non-Argon ship type require 1 rank-level higher than it would normally require. And even make Yaki fighters and the Truelight M6 require a rank 2 above the normal to acquire shiptypes of that class...Then the Truelight and Yaki ships'd be desserts instead of meat'n'potatoes.

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Stevio
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Post by Stevio » Thu, 30. Mar 06, 10:34

Hieronymos wrote:With Stevio's Shipyard, can the Argon rep required be changed for each ship type?
yes it can but i am changing the script so that each race will have a Shipyard near 2 of their Core sectors (E.g. Argon Prime and Omicron Lyrae)

• The Argon SY will have all the Argon Ships for sale.
• The Boron SY will have all the Boron Ships for sale.
• The Paranid SY will have all the Paranid Ships for sale.
• The Split SY will have all the Split Ships for sale.
• The Teladi SY will have all the Teladi Ships for sale.
• (after some rep testing :wink: )The Goner SY will have all the Goner Ships for sale.
• The Hidden SY will have all the Specialist Ships for sale (E.g. Xenon, Kha'ak, Terran etc.)
• (after some rep testing :wink: ) The Pirate SY will have all the Pirate Ships for sale (including yaki).
• (after some rep testing :wink: ) The Yaki SY will have all the Yaki Ships for sale.

i will also do the same with the Weapons dealer / Combat fabs scripts eventually


Cheers

stevio

Hieronymos
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Post by Hieronymos » Fri, 31. Mar 06, 22:04

Where will you put the Yaki and Pirate yards? ...and will they respawn if destroyed by Xenon/Khaak invasions?

If you do race-specific Stevio Weapons Dealers, you might want to also limit weapons types by race somewhat. I.e., no PSG's at Split or Argon dealers--but everything at the pirate's.

Also: you might want to put the eventual products all in one script, or at least in a 'Stevio Facilities Pack'.

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Stevio
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Post by Stevio » Fri, 31. Mar 06, 22:27

yaki SY in yaki sector 'orcacokes storm' pirate SY i haven't chosen that yet probably 'Maelstrom' and 'bala gis joy'

weapons dealer will be as you said "race dependant" although the pirates would only have ID's, MD's, AHEPT's, APAC's and AIRE's IMO

Already planned the multi script package but am still doing shipyard scripts. (just over half way, could be ready tomorrow :wink: )


cheers

stevio

Hieronymos
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Post by Hieronymos » Fri, 31. Mar 06, 23:11

It would seem realistic for the Pirates/Yaki to have access to a somewhat wider range of both ship-types and ship components--black market and all. Maybe not the whole shop, but a wider selection than available to a House Military.

Is it possible to combine the Ship 'yard with the Fabs 'yard, like a regular race 'yard (that sells both)? Or even have Pirates/Yaki yards able to sell a limited amount of basic, mostly Teladi, Factories/Fabs, like BlissPalace, SQUASH mines, etc.?

Also, would it be possible to have a pirate (and or maybe a Teladi--they'll sell anything if the price is right) 'yard like the player-ownable shipyard in the DDRS mod--that can "digest" any ship "fed" into it to produce: a) Ship Blueprints for that ship, and b) "Ship Ingredients" equal to build a ship of same class...???? This is one of the absolute coooolllest concepts in that mod--your own shipbuilding facility capable of building any ship in the game, assuming you've got blueprints and sufficient time + materials for it.

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