Puruco wrote:
I already start a game. Can I install this fix and work in a save game?
Yup ..
The fix is just a small change so certain 'attackers' are attackers and not idling around (actually they where 'removing' themselves ..(little clean-up feature ..the plugin will eventually always clean up after itself .. however cause I made a small slip-up .. the attackers already cleaned themselves up ..
(not that big a problem .. cause when they have killed themselves you would succeed in the mission.. fixed anyway..)))
make sure no mission is active (if 1 is active .. disable the plugin .. save and quit)
than just install the scripts in your scripts folder (override the others)
and thing will be 'fixed' ...
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some missions 'can' take pretty long .. others you(the player) might not be able to complete .. etc etc ...
like I meantioned before .. this plugin is pretty 'sand box style' .. and you(the player) can make a big difference in manny different ways ..
sometimes even your ships can make a difference ..
some missions will eventualy 'quit' and the plugin will continue ..
others will only 'quit' if you are succesfull OR unsuccesfull ..
wich could lead to a mission that takes days ...
as example;
you have .. lets call em 'salvage missions' ..
as long as the to salvage ship exists .. you are not unsuccesfull
as long as you havent claimed AND returned it .. you are not succesfull
if you are not succesfull or unsuccesfull .. the mission will continue ..
disabling the plugin for a moment will however quit the mission (this is how you quit accepted missions ..)
this enables a 'sand box' feature ..
cause the 'salvage object' remains .. (potentially)giving you a 'free' ship ..
however doing it this way you will never be able to 'fill up' the SYs
G