[CHEAT] Hotkey Cheats :: V1.20 :: 26/09/2006

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Well???

Excellent »» payback time on Kha'ak + roids
37
41%
Good »» now i can get through the plot
13
14%
OK »» makes life a bit easier
18
20%
Poor »» i don't like it
1
1%
I don't use cheats
21
23%
 
Total votes: 90

alphalvr
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Post by alphalvr » Mon, 20. Mar 06, 19:24

tried it and never lost no rep...sectroyed the 60 or so fighters that were messed up....cool...i just hope they come back one day

great work, i might try it on then funny mercurys stuck in space

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Stevio
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Post by Stevio » Mon, 20. Mar 06, 20:10

yes this script just simply blows the target up "No Rep Loss" as the kill is not registered as yours (lets just say their SETA malfunctioned :wink: )

inR
Posts: 6
Joined: Thu, 5. Jan 06, 01:58
x3

Post by inR » Mon, 20. Mar 06, 20:36

Hi,

I have been running the M7 mod 0.3 and 0.4 and uninstalled it because of the M1s stuck in the Shipyards, I will wait for the 1.0 version of the mod.

As Alaardb's clearout script was unefficient, I have decided to use your destruct target script on 3 shipyards with the hope they would respawn cleaned, since that, I have played around 12 hours and no shipyards respawned yet... do you know if they DO respawn and how many time does it take, or, is it just f***** up ?

Thanks for your reply.
Best regards.

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Stevio
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Post by Stevio » Mon, 20. Mar 06, 20:52

a new release of the M7 mod is to be out soon :wink:

i don't believe the M7 shipyards have a respawn script on them,

what you can do is:

in the script editor scroll down to the script 'plugin.m7.CreateShipyards' and run it manually by pressing 'r' then 'enter', 'enter'

that should sort it out :wink:


cheers

stevio
Last edited by Stevio on Tue, 21. Mar 06, 20:11, edited 1 time in total.

alphalvr
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x3ap

Post by alphalvr » Mon, 20. Mar 06, 22:28

stevio wrote:a new release of the M7 mod is to be out soon :wink:

i don't believe the shipyards have a respawn script on them,

what you can do is:

in the script editor scroll down to the script 'plugin.m7.CreateShipyards' and run it manually by pressing 'r' then 'enter', 'enter'

that should sort it out :wink:


cheers

stevio
doesnt a tl come along and build a new one?? i thought it did....eventually :?

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Stevio
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Post by Stevio » Mon, 20. Mar 06, 22:40

it depends on what SY inR wants respawned,

if they are original X³ SY e.g Argon prime SY then they should respawn or be rebuilt

if they were M7 mod created SY's then they may not be respawned or rebuilt :wink:


cheers

stevio

inR
Posts: 6
Joined: Thu, 5. Jan 06, 01:58
x3

Post by inR » Tue, 21. Mar 06, 06:01

I wanted to get Argon Prime, Kingdom End and Ianamus Zura SYs back, I was desperated... so, I extract the create.SY script from the mod, drop it into my X3 script folder, load my last save, head to the script editor, hit r and select first option, get to the universe map, choose Argon Prime and... WTF :? The SY is there before I even run the script :? I check Kingdom End... same... first I have been thinking ''woow, that plugin has forced the game to rebuild the original SYs simply being in the script folder... YAY nice!!'' I was about to post this statement here but thought I should make sure before and decided to load older saves.... only to realize that I was wrong, in older saves the SYs are not back untill 2 ingame hours ago, I hadn't noticed as I am busy setting up a complex far away from these sectors... pure hazard :roll:
:lol:

So that's a definitive ''Yes SYs DO get respawned by the game when destroyed'' (I had been searching for confirmation on these forums without success)

Sorry for hijacking your thread and thx for the help 8)

Brodie
Posts: 760
Joined: Tue, 10. Feb 04, 00:10
x4

Post by Brodie » Sun, 7. May 06, 11:16

Can this script be used to destroy the Station Debris in Presidents End???

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Stevio
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Post by Stevio » Sun, 7. May 06, 11:18

don't know never tried station debris :? ,

if you can target it it should blow it up :wink:


cheers stevio

Brodie
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x4

Post by Brodie » Sun, 7. May 06, 12:01

Hmm downloaded this and it doesnt appear in the controls - Interfaces menu, or in fact anywhere in the controls menu??

I'm using it through Cyrows Script Manager and yes I have it set on Enabled. Is this script not working since the latest Ego Patch???

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Stevio
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Post by Stevio » Sun, 7. May 06, 12:12

patches can't mess up script afaik

it should be at the very bottom of the interface tab

the hotkey entry should be named destruct target

Brodie
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x4

Post by Brodie » Sun, 7. May 06, 12:27

Actually non of my scripts are running, and I have no idea why.
I'm using Cyrows Script Manager, Have them all set on enabled (also says not signed) I have the Script Manager directory pointing towards C:/Program Files/Deep Silver/ X3 Reunion

And have the following scripts enabled:

BBS Extras
Destruct Hotkey
Overtune BBS
System Override Software MK2

I dont have the EMP installed, not sure if I need to.

Im a total noob when it comes to scripts and mods, never done anything like alter a game before. its not really working out for me on my first time is it...... :oops:

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Stevio
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Post by Stevio » Sun, 7. May 06, 12:33

try enabling the script editor :wink:

rename the player to Thereshallbewings

then save and reload

Brodie
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x4

Post by Brodie » Sun, 7. May 06, 12:34

If its that easy i'll die of shame...hang on i'll try...

Brodie
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Post by Brodie » Sun, 7. May 06, 12:57

Aaaarrgggh death through shame........ :oops:

PS Destuct Button works like a charm on Station Debris...thankyou, thankyou, thankyou.....

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Stevio
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Post by Stevio » Sun, 7. May 06, 13:05

don't worry mate

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Stevio
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Post by Stevio » Sun, 7. May 06, 14:15

don't know why i didn't think of this simple script earlier :roll:

New Version :wink:


Script Name: Hotkey Cheats
Version: V1.10
Author: Stevio/Cycrow
Date Created: 22/02/2006
Last Updated: 07/05/2006


Script Package:
Download Here


Installing:
You need the Cycrows Script Installer from Here to install this script

»» V1.10 - 07/05/2006
• Added Capture Target Hotkey

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the_harper
Posts: 234
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Post by the_harper » Sun, 11. Jun 06, 12:48

Stevio wrote:"options"
"controls"

tap left to change the tabs, you want the "interfaces tab"
go rigt to the bottom it is named "destruct target"
[edit]Great (not). I've activated the "script editor" and set the key for the detruct target command. Tried mission 2 again and destructed the first wave of Yaki and the transporter then exploded. Game over. WTF?

I gather by the way the "detructed" ships didn't explode that I'll have to make the change mentioned in this thread to show explosions. Any hints how to edit the compiled script? Presumably this is done in the game interface itself? Why is this so infernally complicated?

Rob
Last edited by the_harper on Sun, 11. Jun 06, 13:14, edited 1 time in total.

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Stevio
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Post by Stevio » Sun, 11. Jun 06, 13:12

first you need the script manager other wise the scripts and t files simply won't be extracted to their folders

secondly make sure the script manager is set up to the location of your X3 directory :wink:


stevio

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the_harper
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Post by the_harper » Sun, 11. Jun 06, 14:11

Stevio wrote:first you need the script manager other wise the scripts and t files simply won't be extracted to their folders. secondly make sure the script manager is set up to the location of your X3 directory
As I indicated above, the script is working. What I asked was how do I edit the script, since the script itself is compiled, not plain text.

From this thread it has been suggested that it's necessary to hit a ship then desctruct it. If that's definitely the case, there's not much point in going further - although I can destroy almost all the yaki in space, hitting them in the building chase scene is almost impossible. I've got the resolution as low as it goes, and the mission is still unplayable.

Rob

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