[SCRIPT] Spacefly Hunting Software V1.01 : Updated 15/05/2006
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Because of certain 'Fixes' made in 2.0, this activity can cause the loss of the 'hunter' ship to police action.
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The command was in the scan script the cops used. It is, in fact in the same one they scan the player with. But player scanning is scripted differently.
With the fix of that command, the script works fully now. And NPC/AI ships are getting busted.
With the fix of that command, the script works fully now. And NPC/AI ships are getting busted.
Perfection is in the hands of God, we bags of dirt can only do the best we can©
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Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
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I was never able to get this script to work properly:
My collectors (Makos) collected just fine...but they'd never drop off their cargo to my collection ship (Demeter Miner)..but would instead go dock somewhere, or just float in space when full..
I didn't have the credits for a Trading Station, so could only afford a TS as drop-off point..Tried Caiman also--but no dice.
There was also the issue of collectors flying into hostile territory (I pretty much always play with 2+ races hostile) and getting scragged..
Since I'm experimenting with SK pirato-centric plugins, and seeing just how far "off the grid" I can get, this script'd be perfect as a revenue earner now that I'm friendly with the pirates (but hostile to just about everybody else!)..but not if my collector's go off and get themselves quickly killed.
Perhaps the collectors could be programmed with a similar feature to Moggy's 'set the jump radius' mk3 UT trader script--to keep them out of trouble.
Any ideas?
Regards,
Hieronymos
My collectors (Makos) collected just fine...but they'd never drop off their cargo to my collection ship (Demeter Miner)..but would instead go dock somewhere, or just float in space when full..
I didn't have the credits for a Trading Station, so could only afford a TS as drop-off point..Tried Caiman also--but no dice.
There was also the issue of collectors flying into hostile territory (I pretty much always play with 2+ races hostile) and getting scragged..
Since I'm experimenting with SK pirato-centric plugins, and seeing just how far "off the grid" I can get, this script'd be perfect as a revenue earner now that I'm friendly with the pirates (but hostile to just about everybody else!)..but not if my collector's go off and get themselves quickly killed.
Perhaps the collectors could be programmed with a similar feature to Moggy's 'set the jump radius' mk3 UT trader script--to keep them out of trouble.
Any ideas?
Regards,
Hieronymos
well there are 3 types of drop of points, and you can of course add as many as you like for the smae ship, it will goto which ever the nearest one is.
you can add either the trade dock or a ship. The ship has to be docked at a station for it to drop off unless you have the hunter equipment with a transporter device.
as for the flying in hostile sectors, i have been working on some navigation scripts that should prevent that, including jumping over hostile sectors, barring sectors from traveling, and not traveling through unexplored space
you can add either the trade dock or a ship. The ship has to be docked at a station for it to drop off unless you have the hunter equipment with a transporter device.
as for the flying in hostile sectors, i have been working on some navigation scripts that should prevent that, including jumping over hostile sectors, barring sectors from traveling, and not traveling through unexplored space
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I had transporter devices on both my Mako hunters and my Dem-Mnr drop ship. But couldn't get it to work.
Adding Moggy's NOS script to the hunters helped keep them safe to some extent, but when they'd wander into a sector swarming with hostiles, it was only a matter of time..
Will try the scriot again, though..as the pirate's life is pretty thin for "honest" income opportunities!
Adding Moggy's NOS script to the hunters helped keep them safe to some extent, but when they'd wander into a sector swarming with hostiles, it was only a matter of time..
Will try the scriot again, though..as the pirate's life is pretty thin for "honest" income opportunities!
burners?
This could be a godsend linked into your afterburners.
Speed is addictive, oh yes it is. I remember before you did various tweaks to your overtune scrips I had a nemesis flying like an m4....never has there been a more dangerous a ship with a good pilot, it may have cost total more than an m1, but it was more dangerous than an m2 because it had both the guns and the maneuveability. Problem is, with it's cargohold I could never hold enough ecells for the afterburner....
Speed is addictive, oh yes it is. I remember before you did various tweaks to your overtune scrips I had a nemesis flying like an m4....never has there been a more dangerous a ship with a good pilot, it may have cost total more than an m1, but it was more dangerous than an m2 because it had both the guns and the maneuveability. Problem is, with it's cargohold I could never hold enough ecells for the afterburner....
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Set a man on fire, he'll stay warm for the rest of his life
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Hiya Cycrow, nice script however is it possible for you to expand the drop off points to include the player HQ as well?
With thanks.
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Download links not working
Is there anywhere else to download the spacefly hunting script from? The links from the OP aren't working. :-/
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Does anyone have Cycrow's Spacefly Hunting Software?
I was just wondering if anyone has an archived copy of Cycrow's Spacefly Hunting software that I could download. I've talked to Cycrow about it and he doesn't have it anymore, but I figure someone's gotta have it somewhere.
Yes,... very nice and I Agree,... this would be quite helpful if an updated version to use the HQ as a drop of point was posted, im sure this would only be 1 or 2 more line's in the script and would'nt take long <<< Cheesy GrinEveryones Antihero wrote:Hiya Cycrow, nice script however is it possible for you to expand the drop off points to include the player HQ as well?
With thanks.
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Skunk_17
Skunk_17
Hi!Are that script work with latest x3tc version!
Seems not,i dont get any piracy menu even i installed all needed software and assigned homebase!
It will be nice when you find time to fix it!
EDIT;Sorry i dont looked that this is for Reunion,but anyway,can you make it work on X3TC?
Seems not,i dont get any piracy menu even i installed all needed software and assigned homebase!
It will be nice when you find time to fix it!
EDIT;Sorry i dont looked that this is for Reunion,but anyway,can you make it work on X3TC?
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