[SCRIPT] Spacefly Hunting Software V1.01 : Updated 15/05/2006

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Risky
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Post by Risky » Tue, 4. Jul 06, 14:04

I must install this. Then just nee to cap an iguana from an Asassins guild job and use them up with a smuggler's guid task :D

Cycrow
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Post by Cycrow » Tue, 4. Jul 06, 15:25

Skorne, you need the spacefly hunting software, the spacefly collector, and the ION distrupter before you can activate the command.

You use the ion distrupter to file at the spaceflies to capture them :)

Jakesnake5
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Post by Jakesnake5 » Fri, 17. Nov 06, 09:42

Because of certain 'Fixes' made in 2.0, this activity can cause the loss of the 'hunter' ship to police action. :D
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Cycrow
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Post by Cycrow » Fri, 17. Nov 06, 14:58

thats good :)

which is also a shame, coz i had rewritten the police scripts for firelance to scann all ships

Jakesnake5
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Post by Jakesnake5 » Fri, 17. Nov 06, 15:42

The command was in the scan script the cops used. It is, in fact in the same one they scan the player with. But player scanning is scripted differently.

With the fix of that command, the script works fully now. And NPC/AI ships are getting busted. :D
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Cycrow
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Post by Cycrow » Fri, 17. Nov 06, 15:45

well i made a few more changes, like giving players and races a record and having fines depending on your record, etc

Hieronymos
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Post by Hieronymos » Sat, 2. Dec 06, 01:52

I was never able to get this script to work properly:

My collectors (Makos) collected just fine...but they'd never drop off their cargo to my collection ship (Demeter Miner)..but would instead go dock somewhere, or just float in space when full..

I didn't have the credits for a Trading Station, so could only afford a TS as drop-off point..Tried Caiman also--but no dice.

There was also the issue of collectors flying into hostile territory (I pretty much always play with 2+ races hostile) and getting scragged..

Since I'm experimenting with SK pirato-centric plugins, and seeing just how far "off the grid" I can get, this script'd be perfect as a revenue earner now that I'm friendly with the pirates (but hostile to just about everybody else!)..but not if my collector's go off and get themselves quickly killed.

Perhaps the collectors could be programmed with a similar feature to Moggy's 'set the jump radius' mk3 UT trader script--to keep them out of trouble.

Any ideas?

Regards,
Hieronymos

Cycrow
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Post by Cycrow » Sat, 2. Dec 06, 04:19

well there are 3 types of drop of points, and you can of course add as many as you like for the smae ship, it will goto which ever the nearest one is.

you can add either the trade dock or a ship. The ship has to be docked at a station for it to drop off unless you have the hunter equipment with a transporter device.

as for the flying in hostile sectors, i have been working on some navigation scripts that should prevent that, including jumping over hostile sectors, barring sectors from traveling, and not traveling through unexplored space

Hieronymos
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Post by Hieronymos » Sat, 2. Dec 06, 21:30

I had transporter devices on both my Mako hunters and my Dem-Mnr drop ship. But couldn't get it to work.

Adding Moggy's NOS script to the hunters helped keep them safe to some extent, but when they'd wander into a sector swarming with hostiles, it was only a matter of time..

Will try the scriot again, though..as the pirate's life is pretty thin for "honest" income opportunities!

Tritous
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burners?

Post by Tritous » Wed, 25. Apr 07, 14:39

This could be a godsend linked into your afterburners.

Speed is addictive, oh yes it is. I remember before you did various tweaks to your overtune scrips I had a nemesis flying like an m4....never has there been a more dangerous a ship with a good pilot, it may have cost total more than an m1, but it was more dangerous than an m2 because it had both the guns and the maneuveability. Problem is, with it's cargohold I could never hold enough ecells for the afterburner....
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Everyones Antihero
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Post by Everyones Antihero » Fri, 27. Apr 07, 15:46

Hiya Cycrow, nice script however is it possible for you to expand the drop off points to include the player HQ as well?

With thanks. :D
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Alzikar
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Download links not working

Post by Alzikar » Fri, 5. Sep 08, 14:40

Is there anywhere else to download the spacefly hunting script from? The links from the OP aren't working. :-/

Cycrow
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Post by Cycrow » Fri, 5. Sep 08, 22:16

the first post has been updated with working links

atcrulesyou
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Does anyone have Cycrow's Spacefly Hunting Software?

Post by atcrulesyou » Sun, 19. Apr 09, 21:45

I was just wondering if anyone has an archived copy of Cycrow's Spacefly Hunting software that I could download. I've talked to Cycrow about it and he doesn't have it anymore, but I figure someone's gotta have it somewhere.

strikor
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Post by strikor » Sun, 19. Apr 09, 23:51


jlehtone
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Post by jlehtone » Mon, 20. Apr 09, 11:57

Merge into the relevant thread, where the question should have been asked in the first place (see Forum Rules). This improves the chance for the next user looking for this script to spot the solution too.

Neko-XIII
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Post by Neko-XIII » Thu, 11. Jun 09, 16:29

Everyones Antihero wrote:Hiya Cycrow, nice script however is it possible for you to expand the drop off points to include the player HQ as well?

With thanks. :D
Yes,... very nice and I Agree,... this would be quite helpful if an updated version to use the HQ as a drop of point was posted, im sure this would only be 1 or 2 more line's in the script and would'nt take long :D <<< Cheesy Grin
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milytar
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Post by milytar » Tue, 17. Jan 12, 12:07

Hi!Are that script work with latest x3tc version!
Seems not,i dont get any piracy menu even i installed all needed software and assigned homebase!
It will be nice when you find time to fix it!
EDIT;Sorry i dont looked that this is for Reunion,but anyway,can you make it work on X3TC?
And one day ... one day i will be there ...
And if not... then i will be here ...

Me

Aegyen
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Post by Aegyen » Tue, 22. May 12, 22:51

Bumping this up, as well. With the Turbo Boosters available now, in AP, this would be nice to have back. With all the bells and whistles it had the first time around. :P

(mods: I know this is in the Reunion section, but since it is relevant to AP now, could I get a copy over? 8) )

Buck_Rogers
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Post by Buck_Rogers » Thu, 24. Dec 15, 11:37

Merry Christmas Eve all! :D

Does anyone have a copy of this script available please. All the links appear to be dead :(

Thanks
Buck Rogers

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