Just an idea here...Bunny wrote:75ms - Playership
3s - In sector ship
12s - Out of sector ship
Your data is saved in local variables so you could restart the target ship's WC mainscript after changing the mode.
This would not be a performance issue because this would be on direct player order only.
Especially useful for OOS ships, this would eliminate the 12s wait before the data is actually entered into the variables.
Well, and it's another way to avoid User Error reports. =)