Ships scale image (25 ships)
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Ships scale image (25 ships)
I was thinking of making an image, showing the scale of the ships in relation to one another.
The work in progress can be seen here.
Also, a Hi-Res image, hosted by NZ-Wanderer can be found here:
http://www.nzscenery.com/x3-reunion.html
a comressed .rar file.
Standard paper size---- http://img8.imageshack.us/img8/6733/a48st.jpg
PS I know there is typos
The work in progress can be seen here.
Also, a Hi-Res image, hosted by NZ-Wanderer can be found here:
http://www.nzscenery.com/x3-reunion.html
a comressed .rar file.
Standard paper size---- http://img8.imageshack.us/img8/6733/a48st.jpg
PS I know there is typos
Last edited by scoochy on Fri, 9. Dec 05, 06:29, edited 29 times in total.
System Specs:
P4 3.00 ghz HT
256mb PCI-E 6800gt 78.01 drivers
2 gig ram/4 512 meg sticks
SB audigy gamer sound card
Albatron socket 478 MB w/ PCI-E slot
P4 3.00 ghz HT
256mb PCI-E 6800gt 78.01 drivers
2 gig ram/4 512 meg sticks
SB audigy gamer sound card
Albatron socket 478 MB w/ PCI-E slot
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- Posts: 1416
- Joined: Tue, 11. May 04, 20:34
Nice but problem is I pilot Discover, and when close to M1, almost crash, seen discover or buster is bigger people while M1 is a Smaller people but I'm understand if egosoft could make Discover lot smaller to make M1 look bigger, it's will less lag and closer real size when it's done in 3 person view. But if try to make M1 bigger then there will be more lag.
You do not need to be close. The picture of the m2 was taken at 1.6km and the picture of the m6 was taken at 400 meters.
And, the disco is about the size of a flea on an elephant when compared to m1's.
And, the disco is about the size of a flea on an elephant when compared to m1's.
System Specs:
P4 3.00 ghz HT
256mb PCI-E 6800gt 78.01 drivers
2 gig ram/4 512 meg sticks
SB audigy gamer sound card
Albatron socket 478 MB w/ PCI-E slot
P4 3.00 ghz HT
256mb PCI-E 6800gt 78.01 drivers
2 gig ram/4 512 meg sticks
SB audigy gamer sound card
Albatron socket 478 MB w/ PCI-E slot
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- Posts: 618
- Joined: Sat, 29. Oct 05, 12:12
Does X3 use any negative LOD adjustments, where distant objects are scaled up a little to make them easier to see? I think that's what its called anyway.
If so, taking shots at distance might make your image inaccurate. Just a thought, but probably a load of old bo......
If so, taking shots at distance might make your image inaccurate. Just a thought, but probably a load of old bo......
The road of excess leads to the palace of wisdom.
William Blake
William Blake
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- Joined: Tue, 11. May 04, 20:34
umm, i think AHQ (or whatever) does that, but it lowers the poly count, and doesnt (as far as i know) increase the sizeDarthVodka wrote:Does X3 use any negative LOD adjustments, where distant objects are scaled up a little to make them easier to see? I think that's what its called anyway.
If so, taking shots at distance might make your image inaccurate. Just a thought, but probably a load of old bo......
Did a few test concerning that. The poly count does change, but not at the distance needed for ships. This may affect large stations though. But the size of the object does not appera to change.
Took a picture of a freighter at 43 meters, and one at 1.6km. Scaled the image, and they both matched.
Took a picture of a freighter at 43 meters, and one at 1.6km. Scaled the image, and they both matched.
System Specs:
P4 3.00 ghz HT
256mb PCI-E 6800gt 78.01 drivers
2 gig ram/4 512 meg sticks
SB audigy gamer sound card
Albatron socket 478 MB w/ PCI-E slot
P4 3.00 ghz HT
256mb PCI-E 6800gt 78.01 drivers
2 gig ram/4 512 meg sticks
SB audigy gamer sound card
Albatron socket 478 MB w/ PCI-E slot
this is just an example. Once all the ships are compiled, then I will add the nice background and all that stuff and merge the layers.Tiedyeguy wrote:I would think putting a grid in the background to mark length would be helpful.
Brian
System Specs:
P4 3.00 ghz HT
256mb PCI-E 6800gt 78.01 drivers
2 gig ram/4 512 meg sticks
SB audigy gamer sound card
Albatron socket 478 MB w/ PCI-E slot
P4 3.00 ghz HT
256mb PCI-E 6800gt 78.01 drivers
2 gig ram/4 512 meg sticks
SB audigy gamer sound card
Albatron socket 478 MB w/ PCI-E slot
- General Dave
- Posts: 1252
- Joined: Tue, 29. Mar 05, 21:19
How do you take the backgrounds off the ships ????
Nice work and ideas, i'm liking it.
Nice work and ideas, i'm liking it.
Last edited by General Dave on Thu, 8. Dec 05, 04:29, edited 2 times in total.
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- General Dave
- Posts: 1252
- Joined: Tue, 29. Mar 05, 21:19
A full schematic of the cross section, planometric, isometric and the other one with full specs and upgrades would not only be useful, but also incredibly decent looking.
Think of it as instruction booklet two. Harking back to Elite, it's instruction book had these kind of specs I think.
It would show another advantage of ships and another reason to buy them..... their cross section.
By that I mean a Split Tl would take less fire in a firefight than a Teladi Tl as one is sleek and slender, and the other a bullet magnet. This is how i've nearly survived an M1 battle with my TL, by dodging fire.....
thank you... and Goodnight.
(*got work in the mornin*)
Think of it as instruction booklet two. Harking back to Elite, it's instruction book had these kind of specs I think.
It would show another advantage of ships and another reason to buy them..... their cross section.
By that I mean a Split Tl would take less fire in a firefight than a Teladi Tl as one is sleek and slender, and the other a bullet magnet. This is how i've nearly survived an M1 battle with my TL, by dodging fire.....
thank you... and Goodnight.
(*got work in the mornin*)
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- Joined: Wed, 23. Nov 05, 05:48