[CHEAT] Hotkey Cheats :: V1.20 :: 26/09/2006
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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Hi,
I have been running the M7 mod 0.3 and 0.4 and uninstalled it because of the M1s stuck in the Shipyards, I will wait for the 1.0 version of the mod.
As Alaardb's clearout script was unefficient, I have decided to use your destruct target script on 3 shipyards with the hope they would respawn cleaned, since that, I have played around 12 hours and no shipyards respawned yet... do you know if they DO respawn and how many time does it take, or, is it just f***** up ?
Thanks for your reply.
Best regards.
I have been running the M7 mod 0.3 and 0.4 and uninstalled it because of the M1s stuck in the Shipyards, I will wait for the 1.0 version of the mod.
As Alaardb's clearout script was unefficient, I have decided to use your destruct target script on 3 shipyards with the hope they would respawn cleaned, since that, I have played around 12 hours and no shipyards respawned yet... do you know if they DO respawn and how many time does it take, or, is it just f***** up ?
Thanks for your reply.
Best regards.
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a new release of the M7 mod is to be out soon
i don't believe the M7 shipyards have a respawn script on them,
what you can do is:
in the script editor scroll down to the script 'plugin.m7.CreateShipyards' and run it manually by pressing 'r' then 'enter', 'enter'
that should sort it out
cheers
stevio
i don't believe the M7 shipyards have a respawn script on them,
what you can do is:
in the script editor scroll down to the script 'plugin.m7.CreateShipyards' and run it manually by pressing 'r' then 'enter', 'enter'
that should sort it out
cheers
stevio
Last edited by Stevio on Tue, 21. Mar 06, 20:11, edited 1 time in total.
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doesnt a tl come along and build a new one?? i thought it did....eventuallystevio wrote:a new release of the M7 mod is to be out soon
i don't believe the shipyards have a respawn script on them,
what you can do is:
in the script editor scroll down to the script 'plugin.m7.CreateShipyards' and run it manually by pressing 'r' then 'enter', 'enter'
that should sort it out
cheers
stevio
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I wanted to get Argon Prime, Kingdom End and Ianamus Zura SYs back, I was desperated... so, I extract the create.SY script from the mod, drop it into my X3 script folder, load my last save, head to the script editor, hit r and select first option, get to the universe map, choose Argon Prime and... WTF The SY is there before I even run the script I check Kingdom End... same... first I have been thinking ''woow, that plugin has forced the game to rebuild the original SYs simply being in the script folder... YAY nice!!'' I was about to post this statement here but thought I should make sure before and decided to load older saves.... only to realize that I was wrong, in older saves the SYs are not back untill 2 ingame hours ago, I hadn't noticed as I am busy setting up a complex far away from these sectors... pure hazard
So that's a definitive ''Yes SYs DO get respawned by the game when destroyed'' (I had been searching for confirmation on these forums without success)
Sorry for hijacking your thread and thx for the help
So that's a definitive ''Yes SYs DO get respawned by the game when destroyed'' (I had been searching for confirmation on these forums without success)
Sorry for hijacking your thread and thx for the help
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Actually non of my scripts are running, and I have no idea why.
I'm using Cyrows Script Manager, Have them all set on enabled (also says not signed) I have the Script Manager directory pointing towards C:/Program Files/Deep Silver/ X3 Reunion
And have the following scripts enabled:
BBS Extras
Destruct Hotkey
Overtune BBS
System Override Software MK2
I dont have the EMP installed, not sure if I need to.
Im a total noob when it comes to scripts and mods, never done anything like alter a game before. its not really working out for me on my first time is it......
I'm using Cyrows Script Manager, Have them all set on enabled (also says not signed) I have the Script Manager directory pointing towards C:/Program Files/Deep Silver/ X3 Reunion
And have the following scripts enabled:
BBS Extras
Destruct Hotkey
Overtune BBS
System Override Software MK2
I dont have the EMP installed, not sure if I need to.
Im a total noob when it comes to scripts and mods, never done anything like alter a game before. its not really working out for me on my first time is it......
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don't know why i didn't think of this simple script earlier
New Version
Script Name: Hotkey Cheats
Version: V1.10
Author: Stevio/Cycrow
Date Created: 22/02/2006
Last Updated: 07/05/2006
Script Package:
Download Here
Installing:
You need the Cycrows Script Installer from Here to install this script
»» V1.10 - 07/05/2006
• Added Capture Target Hotkey
New Version
Script Name: Hotkey Cheats
Version: V1.10
Author: Stevio/Cycrow
Date Created: 22/02/2006
Last Updated: 07/05/2006
Script Package:
Download Here
Installing:
You need the Cycrows Script Installer from Here to install this script
»» V1.10 - 07/05/2006
• Added Capture Target Hotkey
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[edit]Great (not). I've activated the "script editor" and set the key for the detruct target command. Tried mission 2 again and destructed the first wave of Yaki and the transporter then exploded. Game over. WTF?Stevio wrote:"options"
"controls"
tap left to change the tabs, you want the "interfaces tab"
go rigt to the bottom it is named "destruct target"
I gather by the way the "detructed" ships didn't explode that I'll have to make the change mentioned in this thread to show explosions. Any hints how to edit the compiled script? Presumably this is done in the game interface itself? Why is this so infernally complicated?
Rob
Last edited by the_harper on Sun, 11. Jun 06, 13:14, edited 1 time in total.
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As I indicated above, the script is working. What I asked was how do I edit the script, since the script itself is compiled, not plain text.Stevio wrote:first you need the script manager other wise the scripts and t files simply won't be extracted to their folders. secondly make sure the script manager is set up to the location of your X3 directory
From this thread it has been suggested that it's necessary to hit a ship then desctruct it. If that's definitely the case, there's not much point in going further - although I can destroy almost all the yaki in space, hitting them in the building chase scene is almost impossible. I've got the resolution as low as it goes, and the mission is still unplayable.
Rob