But i wonder that the station will say the ore mine where the owner product are, will have an price more hight that the one set to the transporter station because :
The transporter station will want to buy at very low price
The ore mine will try to sell at the hightest price possible
because the 2 stations wants to do profit... so they should know they are working for the same guy and then sell at a symbolic 1 credit price maybe ?
By the way i am using the XAI station price manager that do a very good combo with your script, by sample i say to the station to sell good according to stock and the Station Trader will then allway go to sell at the best price (profit price for me > estimated cost + average ecell cost), adjusting price in order not having the ships waiting like ducks in the stations
>> about the TS that use jumpdrive and make the way back by foot, i have found in X3 tech forum a thread about an UT 25 level bug, making them having the same bug, here was the answer in cas you have not already fixed that and / or you have this script part reused :
graham_hawkins wrote:Hi SieurNewT
The problem with the UT script is that when it sets up a trading run, it only makes sure it has enough fuel (energy cells) for the buying leg of the run. It ignores the selling leg.
I don't know how this relates to the Station Trader script.
If you want to fix the UT script and you are happy running a modified game, add the bit in red to line 347 of plugin.autotrade.galaxy
347 $fuel.reserve = 5 + $buyrange + 3 + 2 + sellrange