I'll start a new post here as the info is worth it.
Dbox2's newest version and updates: Though the installer gives you notices of dire doom if it can't find 3ds.ini, go to it's location following the path under your user name in DOCUMENTS and SETTINGS. Not under MY DOCUMENTS, but the root for your user name. Run search for 3Ds.ini there. Then finding it direct DBox2's instillation there. It works on 2009 and 2010 (I have Design versions, should work with vanilla versions) on Win 10. Update worked too so I'm up to v1.8 getting a new M1 into shape for export and testing.
Moonraven's GUI X2BC download links still dead. Will not wait for them to come up since I have a better idea:
I code so when my emails to Doubleshadow returned give me his okay I'll start developing a Win 10 GUI shell for X2BC. See thread "Help" I posted. I'm looking for community input for this project.
It's half done already as Doubleshadow had source code on download site. Auto convert of whole directories appeals to me since my vision's not good and I just can't read command screen as accessibility features of Windows don't work on that.
If Doubleshadow doesn't - can't get back to me I might with enough support publish anyway, but really I won't just dump my work out there and expect you all to grind on and blame me when it doesn't do what YOU want. You get your input. When it goes final and you complain it's then on you because you didn't pitch in.
Really coding in this day and age and 1000 tools and 1000 tutorials free for the taking at Sourceforge so it shocks me more of you don't code and that a tiny little DOS program doing something as simple as format conversion hasn't been turned into a Windows GUI tool by now. It's far from rocket science and a bunch easier than creating the models that X2BC fetches for you in the first place. I'm not going to give lessons either. There's over a dozen ways and methods to get X2BC from it's present source code into a WIN 10 GUI (Most in under 1 single hours work if you have templates and libraries freely available on Sourceforge). No you will not be able to get to the level of coding Doubleshadow needs to create the code in the first place. That's serious programing. What I'm speaking of is a skill most professional 3D designers need to create plugins, filters and tools that programmers do not have the talent or skill to develop. I wish I'd had this skill in 2006, but going into the professional world had me catching up with C++ (Its variants), Java (its variants like Coffee), XML, UTF, so on with need at the moment and YOU WILL NEED more frequently than you can fill the need. It's the nature of the beast and reason that for every game published there's a different flavor.
(Have I shamed enough or is at least one of you thinking "How dare he! I'll show him!
Good! Please do or I've wasted a post.)
Edit: Received a very nice email from Doubleshadow. He's given my project his blessing. Nice to hear from him again.